This paper expounds the advantages, substantiating the perfect fit of video games for adapting and re-purposing them for education vertical. The author argues that the most important advantage of a gaming platform to use in education and e-learning vertical is that the video games are inherently engaging, highly interactive, a personal experience, very relaxing and fun to the players, which places the player's minds in an excited mental state, making it the best opportunity to strategically embed education contents. In such a unique frame of mind, the player is playing the game to win, yet enjoying the challenge. That frame of mind is also the best suited to learn, not just passively as in reading a book, but actively learn. The frame of mind is also the best to remember the educational contents presented to the player. Read More
Education must be Fun. Kids should be eager about education, as they are eager about having fun. If it is fun, as playing a game watching a cartoon or a video or animation is for the growing kid, education automatically happens. Once we are born, we all learn most of what we know through fun activities. It is very natural for a kid to play. It is also very natural for a kid to also learn while playing. We bring back the fun in kids’ life. We bring fun in education, by making education no different and indistinguishable from playing. Even the animals learn playing.
Have you noticed a kid and seen that the kid is intensely engrossed while playing games, watching a cartoon or a video or animation? The kid is highly focused while playing or watching. Focus and concentration is the key to not only learning, and it is also for remembering.
The kid is in an excited state of mind and body while playing. That is when the whole mind-body experience happens; at the mind level both in conscious and subconscious levels. That is when the kid is perfectly ready to absorb all information faster than a sponge, logically at the conscious level and intuitively at the subconscious level, the best experience and mind impression when both occur at the same time, almost as if they are seamless. If education is mixed in the perfect proportion with fun of playing games, the kid is in the perfect state of mind to learn; it is in a perfect state of mind to remember that is learned. View More
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