As one of the latest innovations in recent years, virtual reality (VR) opens new horizons for basic education areas. It provides learners opportunities to immerse themselves in visualized learning scenes and to interact with learning materials that distance, time, or safety factors make unavailable. In order to further promote the integration of novel information technology and primary mathematics education. A practical VR course was proposed with a focus on the magic Mobius strip for primary students. A detailed teaching procedure was also provided to describe how to appropriately use VR technology to support the learning experience. This study could provide teachers and educational researchers with teaching instruction ways of integrating VR technology into primary mathematics class.
Virtual reality (VR) is understood as the use of 3D graphicssystems in combination with various interface devices to provide the effect of immersion in an interactive virtual environment . According to Burdea and Coiffet , VR has three most important properties: immersion, interaction, andimagination. VR is realized through multiple input and output devices, which enable bidirectional information flow betweenthe user and the virtual world . In general, VRs are used as learning environments in which learners can interact with others while carrying out a set of tasks . The VRenvironment also provides authentic contexts in which users form and share virtual assets and develop their scope of learning. Click Here
VR has brought about numerous learning opportunities and will promisingly continue to offer many opportunities in thefuture . However, the practical potential of VR technology to support students’learning experience in primary mathematicscourses presents a challenge for teachers and educational researchers. To meet the challenge of experience-oriented VR courses, we designed a practical application for primarystudents with a focus on experimental learning by using VRtechnology. It provides teachers and educational researchers with tools to integrate VR technology into primary school mathematics courses.
The use of VR in diverse fields in recent years has become more commonplace. A large body of studies has used VR in various areas, including construction managemen, military training , journalism , Geography , and weld training as a way to engage and stimulate students, decrease time to achieve skill mastery, cut down material usage, and improve final performance outcomes. Recently, A number of studies find its potential for mathematics and geometry education. Hannes et al discussed the application of construct 3D (a three-dimensional geometric construction tool based on the collaborative augmented reality system) in mathematics and geometry learning at high school as well as university level. Results show that the use of Construct 3D is easy to learn and encourages experimentation with geometric constructions .They also presented a system that uses collaborative augmented reality as a medium for teaching and uses 3D dynamic geometry to facilitate mathematics and geometry education in high school . Yeh designed a prototype VR learning environment (VRLE) named VR Math for learning 3D geometry. Read More
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